![]() Money after all, as I have explained in earlier articles, is just one more of those objects our minds have created and to which we have applied measure quantity, and structure and over time, have also added a tranche of reliable information. Money subsists and few of us would deny the reality of money its effects are too great and too pertinent to our survival and to our lifestyles. Both are unexplained but clearly they do both happen. Both are great enigmas and are not short of being called miraculous things that are seen to occur in life. In fact ‘making money’ is a very similar enigma to the ability to add to out current stocks of information. ![]() Now the idea that we as sentient beings are able to push back the barriers preventing our accessing yet more collective information, is as curious as is the idea of ‘making money’. I then went on to touch on an idea that our minds as units belonging to individuals are only allowed to expand according to the current state of the collective information available as our heritage from past accumulations of observation and testing. I also touched on the idea that our minds are able to function as individual units only by and because of their participation in the ‘general mind’ – which might be described crudely as being the sum capacity for all of this current information as it is held and mulled over within the sum total of sentient minds at any time. I wrote also about how were there no sentient beings like humans who bear consciousness and self-consciousness and who give these names to objects and to natural features in this way then objects and natural features would bear no recognisable structure nor any meaningful effects or purposes. We humans not only name things, we use those measurement standards we have created so as to assess things and to categorise them so that we have over the ages worked-up a body of reliable information about where we live and how things go on here – on earth. An example of a natural feature is a ‘basin’ or a ‘cliff’ the first, a basin, is a scooped out arc in land or in a seabed the second, a cliff, is a danger, and a sudden drop in height-above-sea-level. Natural features likewise get names from us which reflect their structure and sometimes as well their ‘purpose’ – which is to say, the effects and consequences on surrounding areas which they cause and display. I gave an example of an object of this kind – which we humans name an ordinary dining table. The focus is not of primitive survival (although there are many elements during the early-game), but instead a focus on the base, its security, technology and resources.In my latest piece I wrote about how our eyes and ears and other senses inform our minds so that they can interpret objects according to those objects’ purposes and their structures. Each base has an underlying economy of power and raw materials that must be maintained and expanded in order to rise in dominance. The aim is to integrate the kinds of base-resource micro-management typically found in RTS titles, into a boots-on-the-ground shooter. I feel this is important to mention, so that those considering playing the game can make a more informed purchase decision. I am the sole developer of the project, which I work on in my spare time as a passion project. There are many YouTube game-plays showing the current state of game. If you are looking for a complete gaming experience, I would recommend allowing some time before trying out the game. You will most likely experience balancing issues, performance issues, bugs and missing features. The public Early Access is intended for those interested in supporting the project and participating in it's continued development. * Central power system for bases (base items require power to function). ![]() ![]() * System for inviting/removing players to access bases. * Character hunger/thirst/strength mechanics. * Temperature change based on time-of-day and altitude. * Singleplayer sandbox experience (the multiplayer component is in development) ![]()
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